This early release version isn't the final product but overall it's just too frustrating to control the slice of bread and play to make it fun. Definitely not the best thing since sliced bread The same goes for the realistic physics and bouncy, chirpy soundtrack, which sounds like a a mix between a Daytime TV show and a slice of bread going for a Sunday stroll. very similar in style to Surgeon Simulator. The graphics are well done and typical for a Bossa Studios production i.e. Similar in look and feel to Surgeon Simulator The result of trying to use the keyboard controls and mouse is that the bread spends half its time thrashing around on the table like a fish out of water. The controls are ridiculously frustrating though and it would have made more sense to have given the bread legs to walk around. I ended up "committing bread suicide" by falling onto the floor until the edibility rating reached zero. The only thing to avoid is falling on the floor in which case the " Edibility Rating" goes down until you lose the game. I managed to eventually drag the bread onto a skateboard although couldn't control the skateboard. It's painfully difficult to move the bread, which is one of the games major let downs. Description From the creators of Surgeon Simulator comes an adventure with a hero like no other I am Bread is the epic story of a slice of breads journey to become toast. Your only task is to move a slice of bread across a kitchen table, using the keyboard keys 1,2,3 and 4 to select a corner of the bread and drag the mouse over the slice to flip it. Players wanting to muck-in with Hogwash’s 3 vs 1 barnyard bedlam can find out more by visiting For an insight into Bossa’s ideation process please visit a creative initiative which has gathered over 50 million video views online.The aim of the game isn't clear. NetEase joins Atomico, London Venture Partners and Makers Fund as Bossa Studios’ investment partners. We look forward to working with them to create fun and differentiated game experiences for game players worldwide, said Ethan Wang, Vice President of NetEase, Inc. Bossa Studios is a valuable addition to our in-house development capabilities. “Bossa Studios has real skill at turning boundless creativity into gaming experiences that will not just engage players, but inspire them as well. This isnt the best thing since sliced bread. ‘I am Bread’ is the latest quirky adventure from the creators of Surgeon Simulator, Bossa Studios. It’s a great way to celebrate the results of an incredibly transformativechapter at the studio.” Selected by Apple - Handpicked Apps & Games 2015. To have our plans and their implementation validated through investment by an industry titan such as NetEase is really encouraging. These strengths can be illustrated by creative initiatives such as Bossa Presents, where we’re publicly validating several game ideas with the players to work on games that are already a success before they are even launched. “In the past few months we've been working extremely hard at weaving a powerful, new start at Bossa, returning to our core strengths in order to build the company's future. While we're already recognised as a creative powerhouse within the industry, we are now wholly focused on pairing these ideas with a stronger execution in order to take advantage of the new opportunities ahead of us.” The game is now part of Apple Arcade, a groundbreaking subscription global operating across iPhone, iPad, Mac and Apple TV.īossa Studios Co-Founder and CEO, Henrique Olifiers, says “There's a huge amount of change and disruption around the corner for the games industry at large – from user generated content and co-creation to subscription platforms and streaming globals. Hogwash, a family-friendly multiplayer game about an overwhelmed farmhand battling a trio of muck-flinging pigs, is the first title that Bossa Studios intends to bring to China. NetEase’s minority stake in the independent company has supported Bossa's long term strategy, which includes its eventual expansion into the Chinese games market, one that sees $37 billion in revenue annually. The investment has enabled Bossa Studios to continue its growth as a developer of innovative and globally popular games released on cutting-edge platforms and has helped the studio to reach its strategic goals around user generated content and open development. London, UK: Bossa Studios, the London-based, BAFTA Award Winning games studio behind Surgeon Simulator, I Am Bread and Pigeon Simulator embarks on a bright future following theinvestment from NetEase, one of China’s leading internet and online game globals providers.
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